Equipment Bonus Chart

Note: Added text to certain bonuses to indicate how they are applied (e.g. DMG dealt, CRIT chance).

This is a list of the random bonuses for the different types of gear in the game.
Note: Only available for Relic (blue) and Secret (orange) quality gear. Trophy bonuses are only available to crafted gear.

Bonus Relic Secret Head Chest Waist Hands Feet Weapon Trophy Back Necklace Ring
DMG +2%
CRIT +2%
SPD +2%
DEF +2%
Max HP +2%
EVA +2%
Converts 3% of DMG dealt into healing for the user. (90% less effective against Bosses)
20% chance to Knock enemy backward 5 meters
20% chance to stun target for 2 secs
20% chance to slow target for 5 secs
CRIT DMG +15%
ACC +15%
HEAL +10%
20% chance of reducing target's DMG by 15% for 8 seconds
20% chance of reducing target's CRIT by 40% for 8 seconds
20% chance of reducing target's SPD by 25% for 8 seconds
20% chance of reducing target's DEF by 10% for 8 seconds
20% chance of reducing target's EVA by 25% for 8 seconds
Damage +30% against Storm attribute targets
Damage +30% against Flame attribute targets
Damage +30% against Lightning attribute targets
Damage +30% against Ice attribute targets
Damage +30% against Holy attribute targets
Damage +30% against Dark attribute targets
Damage +12% against enemy players
Damage +12% against elite monsters
Damage +12% against bosses
Crit Rate +10% against enemy players
Crit Rate +10% against elite monsters
Crit Rate +10% against bosses
Crit Damage +30% against enemy players
Crit Damage +30% against elite monsters
Crit Damage +30% against bosses
DMG +1%, Max HP +1%
DMG +1%, DEF +1%
DMG +1%, EVA +1%
CRIT +1%, Max HP +1%
CRIT +1%, DEF +1%
CRIT +1%, EVA +1%
SPD +1%, Max HP +1%
SPD +1%, DEF +1%
SPD +1%, EVA +1%
Earned EXP +5%
Loot Drop Rate +3%
Move SPD +3%
Damage taken from enemy players -3%
Damage taken from elite monsters -3%
Damage taken from bosses -3%
Crit Rate of enemy players -2%
Crit Rate of elite monsters -2%
Crit Rate of bosses -2%
Crit Damage taken from enemy players -6%
Crit Damage taken from elite monsters -6%
Crit Damage taken from bosses -6%

Costume Bonus

Bonus Weapon Head Face Body Back
HEAL +2%
EVA chance +1%
Max HP +2%
DMG +2%
CRIT chance +1%
Damage taken -2%
CRIT DMG +5%
ACC +5%

Enchantment Card Bonus (Equipment)

Weapon cards are granted a random effect with different values. Lvl refers to the actual level of the enchantment card itself.
Note: Each bonus is its own effect so a lvl 34/35 bonus will stack with a lvl 36 if they are from different bonuses.

Bonus Lvl 33 Lvl 34 Lvl 35 Lvl 36
Every attack has a 5% chance to activate Combative Courage, which increases DMG by 3846 for 15 seconds.
Every attack has a 5% chance to activate Combative Courage, which increases DMG by 3956 for 15 seconds.
Every attack has a 5% chance to activate Combative Courage, which increases DMG by 4180 for 15 seconds.
Every attack has a 5% chance to activate Combative Courage, which increases DMG by 4410 for 15 seconds.
Every attack has a 5% chance to activate Combative Courage, which increases DMG by 4648 for 15 seconds.
Every attack has an 8% chance to activate Combative Courage, which increases DMG by 4892 for 15 seconds.
Every attack has an 8% chance to activate Combative Courage, which increases DMG by 4528 for 15 seconds.
Every attack has an 8% chance to activate Combative Courage, which increases DMG by 4648 for 15 seconds.
Every attack has an 8% chance to activate Combative Courage, which increases DMG by 4768 for 15 seconds.
Every attack has an 8% chance to activate Combative Courage, which increases DMG by 4892 for 15 seconds.
Every attack has a 5% chance to activate Inevitable Incursion, which increases CRIT by 1183 for 15 seconds.
Every attack has a 5% chance to activate Inevitable Incursion, which increases CRIT by 1217 for 15 seconds.
Every attack has a 5% chance to activate Inevitable Incursion, which increases CRIT by 1286 for 15 seconds.
Every attack has a 5% chance to activate Inevitable Incursion, which increases CRIT by 1357 for 15 seconds.
Every attack has a 5% chance to activate Inevitable Incursion, which increases CRIT by 1430 for 15 seconds.
Every attack has an 8% chance to activate Inevitable Incursion, which increases CRIT by 1505 for 15 seconds.
Every attack has an 8% chance to activate Inevitable Incursion, which increases CRIT by 1393 for 15 seconds.
Every attack has an 8% chance to activate Inevitable Incursion, which increases CRIT by 1430 for 15 seconds.
Every attack has an 8% chance to activate Inevitable Incursion, which increases CRIT by 1468 for 15 seconds.
Every attack has an 8% chance to activate Inevitable Incursion, which increases CRIT by 1505 for 15 seconds.
Every attack has a 5% chance to activate Clarion Mind, which increases SPD by 1183 for 15 seconds.
Every attack has a 5% chance to activate Clarion Mind, which increases SPD by 1217 for 15 seconds.
Every attack has a 5% chance to activate Clarion Mind, which increases SPD by 1286 for 15 seconds.
Every attack has a 5% chance to activate Clarion Mind, which increases SPD by 1357 for 15 seconds.
Every attack has a 5% chance to activate Clarion Mind, which increases SPD by 1430 for 15 seconds.
Every attack has an 8% chance to activate Clarion Mind, which increases SPD by 1505 for 15 seconds.
Every attack has an 8% chance to activate Clarion Mind, which increases SPD by 1393 for 15 seconds.
Every attack has an 8% chance to activate Clarion Mind, which increases SPD by 1430 for 15 seconds.
Every attack has an 8% chance to activate Clarion Mind, which increases SPD by 1468 for 15 seconds.
Every attack has an 8% chance to activate Clarion Mind, which increases SPD by 1505 for 15 seconds.
Every attack has a 5% chance to activate Goddess's Blessing, which increases both DEF by 641 and Healing Potency by 577 for 15 seconds.
Every attack has a 5% chance to activate Goddess's Blessing, which increases both DEF by 659 and Healing Potency by 593 for 15 seconds.
Every attack has a 5% chance to activate Goddess's Blessing, which increases both DEF by 697 and Healing Potency by 627 for 15 seconds.
Every attack has a 5% chance to activate Goddess's Blessing, which increases both DEF by 735 and Healing Potency by 662 for 15 seconds.
Every attack has a 5% chance to activate Goddess's Blessing, which increases both DEF by 775 and Healing Potency by 697 for 15 seconds.
Every attack has a 8% chance to activate Goddess's Blessing, which increases both DEF by 815 and Healing Potency by 734 for 15 seconds.
Every attack has a 8% chance to activate Goddess's Blessing, which increases both DEF by 755 and Healing Potency by 679 for 15 seconds.
Every attack has a 8% chance to activate Goddess's Blessing, which increases both DEF by 775 and Healing Potency by 697 for 15 seconds.
Every attack has a 8% chance to activate Goddess's Blessing, which increases both DEF by 795 and Healing Potency by 715 for 15 seconds.
Every attack has a 8% chance to activate Goddess's Blessing, which increases both DEF by 815 and Healing Potency by 734 for 15 seconds.
Every attack has a 5% chance to activate Spring in Your Step, which increases EVA by 986 for 15 seconds.
Every attack has a 5% chance to activate Spring in Your Step, which increases EVA by 1014 for 15 seconds.
Every attack has a 5% chance to activate Spring in Your Step, which increases EVA by 1072 for 15 seconds.
Every attack has a 5% chance to activate Spring in Your Step, which increases EVA by 1131 for 15 seconds.
Every attack has a 5% chance to activate Spring in Your Step, which increases EVA by 1192 for 15 seconds.
Every attack has an 8% chance to activate Spring in Your Step, which increases EVA by 1254 for 15 seconds.
Every attack has an 8% chance to activate Spring in Your Step, which increases EVA by 1161 for 15 seconds.
Every attack has an 8% chance to activate Spring in Your Step, which increases EVA by 1192 for 15 seconds.
Every attack has an 8% chance to activate Spring in Your Step, which increases EVA by 1223 for 15 seconds.
Every attack has an 8% chance to activate Spring in Your Step, which increases EVA by 1254 for 15 seconds.
Every attack has a 5% chance to poison the target, which deals 2403 DMG per second for 15 seconds.
Every attack has a 5% chance to poison the target, which deals 2472 DMG per second for 15 seconds.
Every attack has a 5% chance to poison the target, which deals 2613 DMG per second for 15 seconds.
Every attack has a 5% chance to poison the target, which deals 2757 DMG per second for 15 seconds.
Every attack has a 5% chance to poison the target, which deals 2905 DMG per second for 15 seconds.
Every attack has an 8% chance to poison the target, which deals 3057 DMG per second for 15 seconds.
Every attack has an 8% chance to poison the target, which deals 2830 DMG per second for 15 seconds.
Every attack has an 8% chance to poison the target, which deals 2905 DMG per second for 15 seconds.
Every attack has an 8% chance to poison the target, which deals 2981 DMG per second for 15 seconds.
Every attack has an 8% chance to poison the target, which deals 3057 DMG per second for 15 seconds.
Every attack has a 5% chance to drain the target's life, dealing 1922 DMG per second for 15 seconds while converting 30% of this damage into HP recovery for the attacker.
Every attack has a 5% chance to drain the target's life, dealing 1978 DMG per second for 15 seconds while converting 30% of this damage into HP recovery for the attacker.
Every attack has a 5% chance to drain the target's life, dealing 2090 DMG per second for 15 seconds while converting 30% of this damage into HP recovery for the attacker.
Every attack has a 5% chance to drain the target's life, dealing 2206 DMG per second for 15 seconds while converting 30% of this damage into HP recovery for the attacker.
Every attack has a 5% chance to drain the target's life, dealing 2324 DMG per second for 15 seconds while converting 30% of this damage into HP recovery for the attacker.
Every attack has an 8% chance to drain the target's life, dealing 2446 DMG per second for 15 seconds while converting 30% of this damage into HP recovery for the attacker.
Every attack has an 8% chance to drain the target's life, dealing 2264 DMG per second for 15 seconds while converting 30% of this damage into HP recovery for the attacker.
Every attack has an 8% chance to drain the target's life, dealing 2324 DMG per second for 15 seconds while converting 30% of this damage into HP recovery for the attacker.
Every attack has an 8% chance to drain the target's life, dealing 2385 DMG per second for 15 seconds while converting 30% of this damage into HP recovery for the attacker.
Every attack has an 8% chance to drain the target's life, dealing 2446 DMG per second for 15 seconds while converting 30% of this damage into HP recovery for the attacker.
Every attack has a 5% chance of creating a shield that can negate 30% of DMG received (up to a maximum of 10768) for 15 seconds.
Every attack has a 5% chance of creating a shield that can negate 30% of DMG received (up to a maximum of 11072) for 15 seconds.
Every attack has a 5% chance of creating a shield that can negate 30% of DMG received (up to a maximum of 11704) for 15 seconds.
Every attack has a 5% chance of creating a shield that can negate 30% of DMG received (up to a maximum of 12352) for 15 seconds.
Every attack has a 5% chance of creating a shield that can negate 30% of DMG received (up to a maximum of 13016) for 15 seconds.
Every attack has an 8% chance of creating a shield that can negate 30% of DMG received (up to a maximum of 13696) for 15 seconds.
Every attack has an 8% chance of creating a shield that can negate 30% of DMG received (up to a maximum of 12680) for 15 seconds.
Every attack has an 8% chance of creating a shield that can negate 30% of DMG received (up to a maximum of 13016) for 15 seconds.
Every attack has an 8% chance of creating a shield that can negate 30% of DMG received (up to a maximum of 13352) for 15 seconds.
Every attack has an 8% chance of creating a shield that can negate 30% of DMG received (up to a maximum of 13696) for 15 seconds.
Every attack has a 5% chance to heal the attacker, recovering 721 HP per second for 15 seconds.
Every attack has a 5% chance to heal the attacker, recovering 742 HP per second for 15 seconds.
Every attack has a 5% chance to heal the attacker, recovering 784 HP per second for 15 seconds.
Every attack has a 5% chance to heal the attacker, recovering 827 HP per second for 15 seconds.
Every attack has a 5% chance to heal the attacker, recovering 872 HP per second for 15 seconds.
Every attack has a 8% chance to heal the attacker, recovering 917 HP per second for 15 seconds.
Every attack has an 8% chance to heal the attacker, recovering 849 HP per second for 15 seconds.
Every attack has an 8% chance to heal the attacker, recovering 872 HP per second for 15 seconds.
Every attack has an 8% chance to heal the attacker, recovering 894 HP per second for 15 seconds.
Every attack has a 8% chance to heal the attacker, recovering 917 HP per second for 15 seconds.
Every use of a skill has a 5% chance to activate Winds of Renewal, which increases the SPD of party members within 10 meters by 592 and Healing Potency by 577 for 15 seconds.
Every use of a skill has a 5% chance to activate Winds of Renewal, which increases the SPD of party members within 10 meters by 608 and Healing Potency by 593 for 15 seconds.
Every use of a skill has a 5% chance to activate Winds of Renewal, which increases the SPD of party members within 10 meters by 643 and Healing Potency by 627 for 15 seconds.
Every use of a skill has a 5% chance to activate Winds of Renewal, which increases the SPD of party members within 10 meters by 679 and Healing Potency by 662 for 15 seconds.
Every use of a skill has a 5% chance to activate Winds of Renewal, which increases the SPD of party members within 10 meters by 715 and Healing Potency by 697 for 15 seconds.
Every use of a skill has an 8% chance to activate Winds of Renewal, which increases the SPD of party members within 10 meters by 752 and Healing Potency by 734 for 15 seconds.
Every use of a skill has an 8% chance to activate Winds of Renewal, which increases the SPD of party members within 10 meters by 697 and Healing Potency by 679 for 15 seconds.
Every use of a skill has an 8% chance to activate Winds of Renewal, which increases the SPD of party members within 10 meters by 715 and Healing Potency by 697 for 15 seconds.
Every use of a skill has an 8% chance to activate Winds of Renewal, which increases the SPD of party members within 10 meters by 734 and Healing Potency by 715 for 15 seconds.
Every use of a skill has an 8% chance to activate Winds of Renewal, which increases SPD of party members within 10 meters by 752 and Healing Potency by 734 for 15 seconds.
Every use of a skill has a 5% chance to activate Psalm of Rebirth, which recovers 721 HP per second for all party members within 10 meters for 15 seconds.
Every use of a skill has a 5% chance to activate Psalm of Rebirth, which recovers 742 HP per second for all party members within 10 meters for 15 seconds.
Every use of a skill has a 5% chance to activate Psalm of Rebirth, which recovers 784 HP per second for all party members within 10 meters for 15 seconds.
Every use of a skill has a 5% chance to activate Psalm of Rebirth, which recovers 827 HP per second for all party members within 10 meters for 15 seconds.
Every use of a skill has a 5% chance to activate Psalm of Rebirth, which recovers 872 HP per second for all party members within 10 meters for 15 seconds.
Every use of a skill has an 8% chance to activate Psalm of Rebirth, which recovers 917 HP per second for all party members within 10 meters for 15 seconds.
Every use of a skill has an 8% chance to activate Psalm of Rebirth, which recovers 849 HP per second for all party members within 10 meters for 15 seconds.
Every use of a skill has an 8% chance to activate Psalm of Rebirth, which recovers 872 HP per second for all party members within 10 meters for 15 seconds.
Every use of a skill has an 8% chance to activate Psalm of Rebirth, which recovers 894 HP per second for all party members within 10 meters for 15 seconds.
Every use of a skill has an 8% chance to activate Psalm of Rebirth, which recovers 917 HP per second for all party members within 10 meters for 15 seconds.
Every use of a skill has a 5% chance to activate Earth's Blessing, which increases the DEF of party members within 10 meters by 321 and their EVA by 493 for 15 seconds.
Every use of a skill has a 5% chance to activate Earth's Blessing, which increases the DEF of party members within 10 meters by 330 and their EVA by 507 for 15 seconds.
Every use of a skill has a 5% chance to activate Earth's Blessing, which increases the DEF of party members within 10 meters by 348 and their EVA by 536 for 15 seconds.
Every use of a skill has a 5% chance to activate Earth's Blessing, which increases the DEF of party members within 10 meters by 368 and their EVA by 566 for 15 seconds.
Every use of a skill has a 5% chance to activate Earth's Blessing, which increases the DEF of party members within 10 meters by 387 and their EVA by 596 for 15 seconds.
Every use of a skill has an 8% chance to activate Earth's Blessing, which increases the DEF of party members within 10 meters by 408 and their EVA by 627 for 15 seconds.
Every use of a skill has an 8% chance to activate Earth's Blessing, which increases the DEF of party members within 10 meters by 378 and their EVA by 581 for 15 seconds.
Every use of a skill has an 8% chance to activate Earth's Blessing, which increases the DEF of party members within 10 meters by 387 and their EVA by 596 for 15 seconds.
Every use of a skill has an 8% chance to activate Earth's Blessing, which increases the DEF of party members within 10 meters by 398 and their EVA by 612 for 15 seconds.
Every use of a skill has an 8% chance to activate Earth's Blessing, which increases the DEF of party members within 10 meters by 408 and their EVA by 627 for 15 seconds.
Every use of a skill has a 5% chance to activate Wild Song, which increases the DMG dealt by party members within 10 meters by 1923 for 15 seconds.
Every use of a skill has a 5% chance to activate Wild Song, which increases the DMG dealt by party members within 10 meters by 1978 for 15 seconds.
Every use of a skill has a 5% chance to activate Wild Song, which increases the DMG dealt by party members within 10 meters by 2090 for 15 seconds.
Every use of a skill has a 5% chance to activate Wild Song, which increases the DMG dealt by party members within 10 meters by 2205 for 15 seconds.
Every use of a skill has a 5% chance to activate Wild Song, which increases the DMG dealt by party members within 10 meters by 2324 for 15 seconds.
Every use of a skill has an 8% chance to activate Wild Song, which increases the DMG dealt by party members within 10 meters by 2446 for 15 seconds.
Every use of a skill has an 8% chance to activate Wild Song, which increases the DMG dealt by party members within 10 meters by 2264 for 15 seconds.
Every use of a skill has an 8% chance to activate Wild Song, which increases the DMG dealt by party members within 10 meters by 2324 for 15 seconds.
Every use of a skill has an 8% chance to activate Wild Song, which increases the DMG dealt by party members within 10 meters by 2384 for 15 seconds.
Every use of a skill has an 8% chance to activate Wild Song, which increases the DMG dealt by party members within 10 meters by 2446 for 15 seconds.
Every use of a skill has a 5% chance to activate Ancient Hero's Revelation, which increases both CRIT by 592 and CRIT DMG by 10% for party members within 10 meters for 15 seconds.
Every use of a skill has a 5% chance to activate Ancient Hero's Revelation, which increases both CRIT by 608 and CRIT DMG by 10% for party members within 10 meters for 15 seconds.
Every use of a skill has a 5% chance to activate Ancient Hero's Revelation, which increases both CRIT by 643 and CRIT DMG by 15% for party members within 10 meters for 15 seconds.
Every use of a skill has a 5% chance to activate Ancient Hero's Revelation, which increases both CRIT by 679 and CRIT DMG by 15% for party members within 10 meters for 15 seconds.
Every use of a skill has a 5% chance to activate Ancient Hero's Revelation, which increases both CRIT by 715 and CRIT DMG by 15% for party members within 10 meters for 15 seconds.
Every use of a skill has an 8% chance to activate Ancient Hero's Revelation, which increases both CRIT by 752 and CRIT DMG by 15% for party members within 10 meters for 15 seconds.
Every use of a skill has an 8% chance to activate Ancient Hero's Revelation, which increases both CRIT by 697 and CRIT DMG by 15% for party members within 10 meters for 15 seconds.
Every use of a skill has an 8% chance to activate Ancient Hero's Revelation, which increases both CRIT by 715 and CRIT DMG by 15% for party members within 10 meters for 15 seconds.
Every use of a skill has an 8% chance to activate Ancient Hero's Revelation, which increases both CRIT by 734 and CRIT DMG by 15% for party members within 10 meters for 15 seconds.
Every use of a skill has an 8% chance to activate Ancient Hero's Revelation, which increases both CRIT by 752 and CRIT DMG by 15% for party members within 10 meters for 15 seconds.
SPD increases by 592, and every attack has a 5% chance to activate Dual Drive, dealing greater damage.
SPD increases by 608, and every attack has a 5% chance to activate Dual Drive, dealing greater damage.
SPD increases by 643, and every attack has a 5% chance to activate Dual Drive, dealing greater damage.
SPD increases by 679, and every attack has a 5% chance to activate Dual Drive, dealing greater damage.
SPD increases by 715, and every attack has an 5% chance to activate Dual Drive, dealing greater damage.
SPD increases by 752, and every attack has an 8% chance to activate Dual Drive, dealing greater damage.
SPD increases by 697, and every attack has an 8% chance to activate Dual Drive, dealing greater damage.
SPD increases by 715, and every attack has an 8% chance to activate Dual Drive, dealing greater damage.
SPD increases by 734, and every attack has an 8% chance to activate Dual Drive, dealing greater damage.
SPD increases by 752, and every attack has an 8% chance to activate Dual Drive, dealing greater damage.

Enchantment Card Bonus (Armor/Accessories)

Armor and Accessories are granted a random stat with up to 120% of the base value.

Card DMG CRIT SPD HP EVA
Lv.70 Basic Helmet Base: 509
Max: 611
Base: 196
Max: 235
Base: 163
Max: 196
Base: 623
Max: 748
Base: 261
Max: 313
Lv.70 Intermediate Helmet/Lv.80 Basic Helmet Base: 612
Max: 734
Base: 235
Max: 282
Base: 196
Max: 235
Base: 750
Max: 900
Base: 314
Max: 377
Lv.70 Advanced Helmet/Lv.80 Intermediate Helmet Base: 679
Max: 815
Base: 261
Max: 313
Base: 218
Max: 262
Base: 832
Max: 998
Base: 348
Max: 418
Lv.70 Legendary Helmet/Lv.80 Advanced Helmet Base: 751
Max: 901
Base: 289
Max: 347
Base: 241
Max: 289
Base: 920
Max: 1104
Base: 385
Max: 462
Lv.70 Basic Armor Base: 593
Max: 712
Base: 228
Max: 274
Base: 190
Max: 228
Base: 727
Max: 872
Base: 304
Max: 365
Lv.70 Intermediate Armor/Lv.80 Basic Armor Base: 714
Max: 857
Base: 274
Max: 329
Base: 229
Max: 275
Base: 874
Max: 1049
Base: 366
Max: 439
Lv.70 Advanced Armor/Lv.80 Intermediate Armor Base: 792
Max: 950
Base: 305
Max: 366
Base: 254
Max: 305
Base: 971
Max: 1165
Base: 406
Max: 487
Lv.70 Legendary Armor/Lv.80 Advanced Armor Base: 876
Max: 1051
Base: 337
Max: 404
Base: 281
Max: 337
Base: 1074
Max: 1289
Base: 450
Max: 540
Lv.70 Basic Gloves Base: 424
Max: 509
Base: 163
Max: 196
Base: 136
Max: 163
Base: 519
Max: 623
Base: 217
Max: 260
Lv.70 Intermediate Gloves/Lv.80 Basic Gloves Base: 510
Max: 612
Base: 196
Max: 235
Base: 164
Max: 197
Base: 625
Max: 750
Base: 262
Max: 314
Lv.70 Advanced Gloves/Lv.80 Intermediate Gloves Base: 566
Max: 679
Base: 218
Max: 262
Base: 182
Max: 218
Base: 694
Max: 833
Base: 290
Max: 348
Lv.70 Legendary Gloves/Lv.80 Advanced Gloves Base: 626
Max: 751
Base: 241
Max: 289
Base: 201
Max: 241
Base: 767
Max: 920
Base: 321
Max: 385
Lv.70 Basic Boots Base: 424
Max: 509
Base: 163
Max: 196
Base: 136
Max: 163
Base: 519
Max: 623
Base: 217
Max: 260
Lv.70 Intermediate Boots/Lv.80 Basic Boots Base: 510
Max: 612
Base: 196
Max: 235
Base: 164
Max: 197
Base: 625
Max: 750
Base: 262
Max: 314
Lv.70 Advanced Boots/Lv.80 Intermediate Boots Base: 566
Max: 679
Base: 218
Max: 262
Base: 182
Max: 218
Base: 694
Max: 833
Base: 290
Max: 348
Lv.70 Legendary Boots/Lv.80 Advanced Boots Base: 626
Max: 751
Base: 241
Max: 289
Base: 201
Max: 241
Base: 767
Max: 920
Base: 321
Max: 385
Lv.70 Basic Belt Base: 254
Max: 305
Base: 163
Max: 196
Base: 81
Max: 97
Base: 311
Max: 373
Base: 130
Max: 156
Lv.70 Intermediate Belt/Lv.80 Basic Belt Base: 306
Max: 367
Base: 196
Max: 235
Base: 98
Max: 118
Base: 375
Max: 450
Base: 157
Max: 188
Lv.70 Advanced Belt/Lv.80 Intermediate Belt Base: 340
Max: 408
Base: 218
Max: 262
Base: 109
Max: 131
Base: 416
Max: 499
Base: 174
Max: 209
Lv.70 Legendary Belt/Lv.80 Advanced Belt Base: 376
Max: 451
Base: 241
Max: 289
Base: 120
Max: 144
Base: 460
Max: 552
Base: 193
Max: 232
Lv.70 Basic Cloak Base: 254
Max: 305
Base: 163
Max: 196
Base: 81
Max: 97
Base: 311
Max: 373
Base: 130
Max: 156
Lv.70 Intermediate Cloak/Lv.80 Basic Cloak Base: 306
Max: 367
Base: 196
Max: 235
Base: 98
Max: 118
Base: 375
Max: 450
Base: 157
Max: 188
Lv.70 Advanced Cloak/Lv.80 Intermediate Cloak Base: 340
Max: 408
Base: 218
Max: 262
Base: 109
Max: 131
Base: 416
Max: 499
Base: 174
Max: 209
Lv.70 Legendary Cloak/Lv.80 Advanced Cloak Base: 376
Max: 451
Base: 241
Max: 289
Base: 120
Max: 144
Base: 460
Max: 552
Base: 193
Max: 232
Lv.70 Basic Necklace Base: 339
Max: 407
Base: 130
Max: 156
Base: 109
Max: 131
Base: 415
Max: 498
Base: 174
Max: 209
Lv.70 Intermediate Necklace/Lv.80 Basic Necklace Base: 408
Max: 490
Base: 157
Max: 188
Base: 131
Max: 157
Base: 500
Max: 600
Base: 209
Max: 251
Lv.70 Advanced Necklace/Lv.80 Intermediate Necklace Base: 453
Max: 544
Base: 174
Max: 209
Base: 145
Max: 174
Base: 555
Max: 666
Base: 232
Max: 278
Lv.70 Legendary Necklace/Lv.80 Advanced Necklace Base: 501
Max: 601
Base: 193
Max: 232
Base: 160
Max: 192
Base: 614
Max: 737
Base: 257
Max: 308
Lv.70 Basic Ring Base: 339
Max: 407
Base: 130
Max: 156
Base: 109
Max: 131
Base: 415
Max: 498
Base: 174
Max: 209
Lv.70 Intermediate Ring/Lv.80 Basic Ring Base: 408
Max: 490
Base: 157
Max: 188
Base: 131
Max: 157
Base: 500
Max: 600
Base: 209
Max: 251
Lv.70 Advanced Ring/Lv.80 Intermediate Ring Base: 453
Max: 544
Base: 174
Max: 209
Base: 145
Max: 174
Base: 555
Max: 666
Base: 232
Max: 278
Lv.70 Legendary Ring/Lv.80 Advanced Ring Base: 501
Max: 601
Base: 193
Max: 232
Base: 160
Max: 192
Base: 614
Max: 737
Base: 257
Max: 308

Gaia Emblem Bonus

Each Gaia Emblem is granted two random bonuses. The values which can be obtained, depends on the level of the Gaia Emblem.

Bonus I II III IV
Reflect 1% of DMG received when attacked.
Reflect 3% of DMG received when attacked.
Reflect 5% of DMG received when attacked.
Reflect 7% of DMG received when attacked.
Reflect 10% of DMG received when attacked.
Reflect 13% of DMG received when attacked.
DMG dealt +1%
DMG dealt +2%
DMG dealt +3%
DMG dealt +4%
DMG dealt +6%
DMG dealt +8% (Auto Attack is 10% - Error)
ACC +1%
ACC +2%
ACC +3%
ACC +4%
ACC +6%
ACC +8%
HEAL +1%
HEAL +2%
HEAL +3%
HEAL +4%
HEAL +6%
HEAL +8%
CRIT chance +1%
CRIT chance +2%
CRIT chance +3%
CRIT chance +4%
CRIT chance +6%
CRIT chance +8%
CRIT DMG +2%
CRIT DMG +4%
CRIT DMG +6%
CRIT DMG +8%
CRIT DMG +11%
CRIT DMG +14%
DMG received -1%
DMG received -2%
DMG received -3%
DMG received -4%
DMG received -6%
DMG received -8%
EVA chance +1%
EVA chance +2%
EVA chance +3%
EVA chance +4%
EVA chance +6%
EVA chance +8%
Move SPD +2%
Move SPD +4%
Move SPD +6%
Move SPD +8%
Move SPD +11%
Move SPD +14%
Enemy player CRIT Rate -1%
Enemy player CRIT Rate -2%
Enemy player CRIT Rate -3%
Enemy player CRIT Rate -4%
Enemy player CRIT Rate -6%
Enemy player CRIT Rate -8%
CRIT DMG received -2%
CRIT DMG received -4%
CRIT DMG received -6%
CRIT DMG received -8%
CRIT DMG received -11%
CRIT DMG received -14%
ATK SPD +1% and Cooldown -1%
ATK SPD +3% and Cooldown -3%
ATK SPD +5% and Cooldown -5%
ATK SPD +7% and Cooldown -7%
ATK SPD +10% and Cooldown -10%
ATK SPD +13% and Cooldown -13%
DMG +3% against Storm targets
DMG +5% against Storm targets
DMG +7% against Storm targets
DMG +9% against Storm targets
DMG +12% against Storm targets
DMG +15% against Storm targets
DMG +3% against Flame targets
DMG +5% against Flame targets
DMG +7% against Flame targets
DMG +9% against Flame targets
DMG +12% against Flame targets
DMG +15% against Flame targets
DMG +3% against Lightning targets
DMG +5% against Lightning targets
DMG +7% against Lightning targets
DMG +9% against Lightning targets
DMG +12% against Lightning targets
DMG +15% against Lightning targets
DMG +3% against Ice targets
DMG +5% against Ice targets
DMG +7% against Ice targets
DMG +9% against Ice targets
DMG +12% against Ice targets
DMG +15% against Ice targets
DMG +3% against Holy targets
DMG +5% against Holy targets
DMG +7% against Holy targets
DMG +9% against Holy targets
DMG +12% against Holy targets
DMG +15% against Holy targets
DMG +3% against Dark targets
DMG +5% against Dark targets
DMG +7% against Dark targets
DMG +9% against Dark targets
DMG +12% against Dark targets
DMG +15% against Dark targets
Storm skills DMG +2%
Storm skills DMG +4%
Storm skills DMG +6%
Storm skills DMG +8%
Storm skills DMG +11%
Storm skills DMG +14%
Flame skills DMG +2%
Flame skills DMG +4%
Flame skills DMG +6%
Flame skills DMG +8%
Flame skills DMG +11%
Flame skills DMG +14%
Lightning skills DMG +2%
Lightning skills DMG +4%
Lightning skills DMG +6%
Lightning skills DMG +8%
Lightning skills DMG +11%
Lightning skills DMG +14%
Ice skills DMG +2%
Ice skills DMG +4%
Ice skills DMG +6%
Ice skills DMG +8%
Ice skills DMG +11%
Ice skills DMG +14%
Holy skills DMG +2%
Holy skills DMG +4%
Holy skills DMG +6%
Holy skills DMG +8%
Holy skills DMG +11%
Holy skills DMG +14%
Dark skills DMG +2%
Dark skills DMG +4%
Dark skills DMG +6%
Dark skills DMG +8%
Dark skills DMG +11%
Dark skills DMG +14%
Storm DMG received -2%
Storm DMG received -4%
Storm DMG received -6%
Storm DMG received -8%
Storm DMG received -11%
Storm DMG received -14%
Flame DMG received -2%
Flame DMG received -4%
Flame DMG received -6%
Flame DMG received -8%
Flame DMG received -11%
Flame DMG received -14%
Lightning DMG received -2%
Lightning DMG received -4%
Lightning DMG received -6%
Lightning DMG received -8%
Lightning DMG received -11%
Lightning DMG received -14%
Ice DMG received -2%
Ice DMG received -4%
Ice DMG received -6%
Ice DMG received -8%
Ice DMG received -11%
Ice DMG received -14%
Holy DMG received -2%
Holy DMG received -4%
Holy DMG received -6%
Holy DMG received -8%
Holy DMG received -11%
Holy DMG received -14%
Dark DMG received -2%
Dark DMG received -4%
Dark DMG received -6%
Dark DMG received -8%
Dark DMG received -11%
Dark DMG received -14%

Mount Bonus

When you evolve a mount into a gold quality mount, it is granted one random bonus. There are three levels of each bonus, which level you obtain depends on how many of the same images you line up on the slots during evolution/rerolling.

Bonus LV1 LV2 LV3
Damage taken -3%
Damage taken -5%
Damage taken -10%
Max HP +5%
Max HP +10%
Max HP +20%
3% chance of a double attack
5% chance of a double attack
10% chance of a double attack
DMG +5%
DMG +10%
DMG +20%
CRIT DMG +10%
CRIT DMG +20%
CRIT DMG +40%
CRIT chance +5%
CRIT chance +10%
CRIT chance +20%
DEF +5%
DEF +10%
DEF +20%
Eva chance +5%
Eva chance +10%
Eva chance +20%
Convert 1% of damage dealt by skills into HP. (80% less effective against Bosses)
Convert 2% of damage dealt by skills into HP. (80% less effective against Bosses)
Convert 4% of damage dealt by skills into HP. (80% less effective against Bosses)
Normal attack speed +10%
Normal attack speed +15%
Normal attack speed +30%
HEAL +5%
HEAL +10%
HEAL +20%
Flame skills DMG +15%
Flame skills DMG +20%
Flame skills DMG +30%
Storm skills DMG +15%
Storm skills DMG +20%
Storm skills DMG +30%
Ice skills DMG +15%
Ice skills DMG +20%
Ice skills DMG +30%
Lightning skills DMG +15%
Lightning skills DMG +20%
Lightning skills DMG +30%
Holy skills DMG +15%
Holy skills DMG +20%
Holy skills DMG +30%
Dark skills DMG +15%
Dark skills DMG +20%
Dark skills DMG +30%
DMG +15% against Flame targets
DMG +20% against Flame targets
DMG +30% against Flame targets
DMG +15% against Storm targets
DMG +20% against Storm targets
DMG +30% against Storm targets
DMG +15% against Ice targets
DMG +20% against Ice targets
DMG +30% against Ice targets
DMG +15% against Lightning targets
DMG +20% against Lightning targets
DMG +30% against Lightning targets
DMG +15% against Holy targets
DMG +20% against Holy targets
DMG +30% against Holy targets
DMG +15% against Dark targets
DMG +20% against Dark targets
DMG +30% against Dark targets
Holy DMG received -15%
Holy DMG received -20%
Holy DMG received -30%
Ice DMG received -15%
Ice DMG received -20%
Ice DMG received -30%
Lightning DMG received -15%
Lightning DMG received -20%
Lightning DMG received -30%
Fire DMG received -15%
Fire DMG received -20%
Fire DMG received -30%
Storm DMG received -15%
Storm DMG received -20%
Storm DMG received -30%
Dark DMG received -15%
Dark DMG received -20%
Dark DMG received -30%
DMG received from all elemental DMG -5%
DMG received from all elemental DMG -10%
DMG received from all elemental DMG -20%
DMG dealt +2%
DMG dealt +5%
DMG dealt +10%
All stats +5%
All stats +10%
All stats +20%